We did notice that the edges between the triangular faces become very obvious when we make the fur more dense. This is probably something we should look into. (Update: we have now made the faces a little bit bigger for each shell as a temporary improvement. As we work on the bend of the hairs, we will look into this in more detail.)
The next thing we added was a slight variation between the colors of each strand of hair.
This makes the hair look more natural close up. Here we vary each of the RGB-values in the original color by +- 0.1. If we want to, we can also vary between all possible RGB-values.
We still haven't made the fur color change based on the lighting but that could be something to work on in the future.
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